From f87f48887770780bfcfeaa8c76f1b12317c130f5 Mon Sep 17 00:00:00 2001 From: vonhyou Date: Tue, 19 Mar 2024 21:16:35 -0400 Subject: [PATCH] finishcamera namespace --- src/RayTracer.cc | 53 +++++++++++++++++++++++++----------------------- 1 file changed, 28 insertions(+), 25 deletions(-) diff --git a/src/RayTracer.cc b/src/RayTracer.cc index 721c80e..a3e7e0d 100644 --- a/src/RayTracer.cc +++ b/src/RayTracer.cc @@ -14,9 +14,6 @@ using Eigen::VectorXi; using std::priority_queue; // help function declarations -int getGridWidth(VectorXi); -int getGridHeight(VectorXi); -int getRayNumber(VectorXi); Ray getRay(int, int); Ray getRay(int, int, int, int); void writeColor(int, const Vector3f &); @@ -29,12 +26,19 @@ Vector3f pos, u, v, du, dv, vpUpperLeft, pxUpperLeft, gdu, gdv; void init(); } // namespace camera +/** + * Student solution starts here + */ void RayTracer::run() { parse(); for (auto scene : scenes) { + if (Scene::current != nullptr) + delete Scene::current; + Scene::current = scene; render(); + Output::current->write(); } } @@ -53,19 +57,18 @@ void RayTracer::parse() { void RayTracer::render() { camera::init(); - Output::current = - new Output(Scene::current->name(), camera::width, camera::height); + using namespace camera; + Output::current = new Output(Scene::current->name(), width, height); - for (int y = 0; y < camera::height; ++y) { - // print progress bar - utils::Progress::of((y + 1.0f) / camera::height); + for (int y = 0; y < height; ++y) { + utils::Progress::of((y + 1.0f) / height); - for (int x = 0; x < camera::width; ++x) { + for (int x = 0; x < width; ++x) { Vector3f color = Scene::current->backgroundColor(); if (Scene::current->globalIllum()) { - for (int j = 0; j < camera::gridHeight; ++j) - for (int i = 0; i < camera::gridWidth; ++i) { + for (int j = 0; j < gridHeight; ++j) + for (int i = 0; i < gridWidth; ++i) { Ray ray = getRay(x, y, i, j); color = trace(); } @@ -81,10 +84,10 @@ void RayTracer::render() { if (!records.empty()) { HitRecord hit = records.top(); hit.calcNormal(); - color = calculateColor(hit, y * camera::width + x); + color = calculateColor(hit, y * width + x); } } - writeColor(y * camera::width + x, color); + writeColor(y * width + x, color); } } std::cout << std::endl; @@ -100,18 +103,6 @@ Vector3f RayTracer::calculateColor(const HitRecord &hit, int i) const { } // helper functions -int getGridWidth(VectorXi data) { - return data.size() != 2 && data.size() != 3 ? 1 : data.x(); -} - -int getGridHeight(VectorXi data) { - return data.size() == 2 ? data.x() : (data.size() == 3 ? data.y() : 1); -} - -int getRayNumber(VectorXi data) { - return data.size() == 2 ? data.y() : (data.size() == 3 ? data.z() : 1); -} - Ray getRay(int x, int y) { using namespace camera; return Ray(pos, pxUpperLeft + x * du + y * dv - pos); @@ -131,6 +122,18 @@ void writeColor(int i, const Vector3f &color) { Vector3f trace() { return Vector3f::Zero(); } namespace camera { +int getGridWidth(VectorXi data) { + return data.size() != 2 && data.size() != 3 ? 1 : data.x(); +} + +int getGridHeight(VectorXi data) { + return data.size() == 2 ? data.x() : (data.size() == 3 ? data.y() : 1); +} + +int getRayNumber(VectorXi data) { + return data.size() == 2 ? data.y() : (data.size() == 3 ? data.z() : 1); +} + void init() { width = Scene::current->width(); height = Scene::current->height();