#include "Scene.h" string Scene::getName() const { return name; } int Scene::getWidth() { return width; } int Scene::getHeight() { return height; } float Scene::getFov() { return fov; } Vector3f Scene::getCenter() const { return center; } Vector3f Scene::getUpVector() const { return up; } Vector3f Scene::getLookAt() const { return lookAt; } Vector3f Scene::getBackgroundColor() const { return backgroundColor; } void Scene::setRaysPerPixel(const Eigen::VectorXi &raysPerPixel) { this->raysPerPixel = raysPerPixel; } void Scene::setAntialiasing(bool antialiasing) { this->antialiasing = antialiasing; } void Scene::setTwoSideRender(bool twoSideRender) { this->twoSideRender = twoSideRender; } void Scene::setGlobalIllum(bool globalIllum) { this->globalIllum = globalIllum; }