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calculate ambient, diffuse and specular
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5 changed files with 21 additions and 1 deletions
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@ -39,6 +39,7 @@ public:
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float coefDiffuse() const;
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float coefSpecular() const;
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float coefAmbient() const;
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float getPhong() const;
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void setTransform(const Matrix4f &);
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};
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