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impl ray casted render
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5 changed files with 44 additions and 5 deletions
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@ -4,6 +4,6 @@ void Geometry::setTransform(const Matrix4f &transform) {
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this->transform = transform;
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}
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bool Sphere::intersect() const { return false; }
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bool Sphere::intersect(const Ray &r) const { return false; }
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bool Rectangle::intersect() const { return false; }
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bool Rectangle::intersect(const Ray &r) const { return false; }
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