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1 changed files with 32 additions and 5 deletions
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@ -17,7 +17,8 @@ using std::priority_queue;
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Ray getRay(int, int);
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Ray getRay(int, int, int, int);
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void writeColor(int, const Vector3f &);
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Vector3f trace();
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Vector3f trace(Ray r);
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Vector3f clamp(const Vector3f &);
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namespace camera {
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int width, height, gridWidth, gridHeight, raysPerPixel;
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@ -28,6 +29,8 @@ void init();
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/**
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* Student solution starts here
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*
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* The main.cpp provided by instructor will invoke this function
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*/
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void RayTracer::run() {
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parse();
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@ -43,6 +46,11 @@ void RayTracer::run() {
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}
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}
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/**
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* Parse the scene stored in the json file
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*
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* Example scene files are in `assets` folder
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*/
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void RayTracer::parse() {
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for (auto i = json["output"].begin(); i != json["output"].end(); ++i)
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scenes.push_back(Parser::getScene(*i));
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@ -54,6 +62,14 @@ void RayTracer::parse() {
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lights.push_back(Parser::getLight(*i));
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}
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/**
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* Render the current scene
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*
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* For direction illumination and anti-aliasing, render by phong model
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* for global illumination, use path-tracing method.
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*
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* (*) Global illumination will not work with anti-aliasing by the requirement
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*/
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void RayTracer::render() {
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camera::init();
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@ -67,11 +83,15 @@ void RayTracer::render() {
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Vector3f color = Scene::current->backgroundColor();
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if (Scene::current->globalIllum()) {
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int success = 0;
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Vector3f accumulate = Vector3f::Zero();
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for (int j = 0; j < gridHeight; ++j)
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for (int i = 0; i < gridWidth; ++i) {
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Ray ray = getRay(x, y, i, j);
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color = trace();
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accumulate += trace(ray);
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}
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if (!success)
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color = accumulate / success;
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} else {
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Ray ray = getRay(x, y);
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priority_queue<HitRecord> records;
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@ -87,19 +107,22 @@ void RayTracer::render() {
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color = calculateColor(hit, y * width + x);
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}
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}
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writeColor(y * width + x, color);
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writeColor(y * width + x, clamp(color));
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}
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}
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std::cout << std::endl;
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}
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/**
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* Calculate color using phong model
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*/
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Vector3f RayTracer::calculateColor(const HitRecord &hit, int i) const {
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Vector3f result(0, 0, 0);
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for (auto light : lights)
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result += light->isUse() ? light->illumination(hit, geometries)
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: Vector3f::Zero();
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return result.cwiseMax(0.0f).cwiseMin(1.0f);
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return result;
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}
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// helper functions
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@ -113,13 +136,17 @@ Ray getRay(int x, int y, int i, int j) {
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return Ray(pos, vpUpperLeft + x * du + i * gdu + y * dv + j * gdv - pos);
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}
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Vector3f clamp(const Vector3f &color) {
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return color.cwiseMax(0.0f).cwiseMin(1.0f);
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}
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void writeColor(int i, const Vector3f &color) {
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Output::current->r(i, color.x());
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Output::current->g(i, color.y());
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Output::current->b(i, color.z());
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}
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Vector3f trace() { return Vector3f::Zero(); }
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Vector3f trace(Ray r) { return Vector3f::Zero(); }
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namespace camera {
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int getGridWidth(VectorXi data) {
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