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antialiasing
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parent
4032014d61
commit
342c9fdef2
4 changed files with 31 additions and 21 deletions
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@ -91,39 +91,37 @@ void RayTracer::render() {
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for (int x = 0; x < width; ++x) {
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for (int x = 0; x < width; ++x) {
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Vector3f color = Scene::current->backgroundColor();
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Vector3f color = Scene::current->backgroundColor();
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if (Scene::current->globalIllum()) {
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bool globalIllum = Scene::current->globalIllum();
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if (globalIllum || Scene::current->antiAliasing()) {
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int success = 0;
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int success = 0;
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Vector3f accumulate = Vector3f::Zero();
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Vector3f accumulate = Vector3f::Zero();
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for (int j = 0; j < gridHeight; ++j)
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for (int j = 0; j < gridHeight; ++j)
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for (int i = 0; i < gridWidth; ++i) {
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for (int i = 0; i < gridWidth; ++i) {
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if (x != width / 2 || y != height / 2 || i || j)
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; // goto DEBUG_COLOR;
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Ray ray = getRay(x, y, i, j);
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Ray ray = getRay(x, y, i, j);
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for (int rayNum = 0; rayNum < raysPerPixel; ++rayNum) {
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for (int rayNum = 0; rayNum < raysPerPixel; ++rayNum) {
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utils::Optional<Vector3f> result = trace(ray);
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Optional<Vector3f> result =
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globalIllum ? trace(ray) : trace(ray, x, y);
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if (result.hasValue()) {
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if (result.hasValue()) {
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accumulate += result.value();
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accumulate += result.value();
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success++;
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success++;
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}
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}
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}
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}
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// std::cout << accumulate.transpose() << " (" << success <<
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// std::endl;
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}
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}
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if (success)
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if (success) {
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color = gammaCorrection(accumulate / success, 1.0f / 2.1f);
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if (globalIllum)
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color = gammaCorrection(accumulate / success, 1.0f / 2.1f);
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else
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color = accumulate / success;
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}
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} else {
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} else {
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Ray ray = getRay(x, y);
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Ray ray = getRay(x, y);
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Optional<HitRecord> hitRecord = getHitRecord(ray);
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if (hitRecord.hasValue()) {
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Optional<Vector3f> result = trace(ray, x, y);
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HitRecord hit = hitRecord.value();
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if (result.hasValue())
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color = calculateColor(hit, y * width + x);
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color = result.value();
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}
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}
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}
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DEBUG_COLOR:
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writeColor(y * width + x, clamp(color));
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writeColor(y * width + x, clamp(color));
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}
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}
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}
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}
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@ -133,7 +131,7 @@ void RayTracer::render() {
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/**
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/**
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* Calculate color using phong model
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* Calculate color using phong model
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*/
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*/
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Vector3f RayTracer::calculateColor(const HitRecord &hit, int i) const {
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Vector3f RayTracer::calculateColor(const HitRecord &hit) const {
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Vector3f result(0, 0, 0);
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Vector3f result(0, 0, 0);
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for (auto light : lights)
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for (auto light : lights)
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result += light->isUse() ? light->illumination(hit, geometries)
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result += light->isUse() ? light->illumination(hit, geometries)
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@ -268,17 +266,25 @@ RETRY_TRACING:
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std::max(0.0f, hit.normal().dot(direction));
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std::max(0.0f, hit.normal().dot(direction));
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}
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}
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utils::Optional<Vector3f> RayTracer::trace(Ray r) const {
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Optional<Vector3f> RayTracer::trace(Ray r, int x, int y) const {
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Optional<HitRecord> hitRecord = getHitRecord(r);
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if (hitRecord.hasValue())
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return Optional<Vector3f>(calculateColor(hitRecord.value()));
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return Optional<Vector3f>::nullopt;
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}
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Optional<Vector3f> RayTracer::trace(Ray r) const {
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Optional<HitRecord> hitRecord = getHitRecord(r);
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Optional<HitRecord> hitRecord = getHitRecord(r);
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if (hitRecord.hasValue()) {
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if (hitRecord.hasValue()) {
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Vector3f color = trace(hitRecord.value(), Scene::current->maxBounce(),
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Vector3f color = trace(hitRecord.value(), Scene::current->maxBounce(),
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Scene::current->probTerminate());
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Scene::current->probTerminate());
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if (color != Vector3f::Zero())
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if (color != Vector3f::Zero())
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return utils::Optional<Vector3f>(color);
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return Optional<Vector3f>(color);
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}
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}
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return utils::Optional<Vector3f>::nullopt;
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return Optional<Vector3f>::nullopt;
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}
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}
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namespace camera {
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namespace camera {
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@ -28,8 +28,9 @@ private:
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void render();
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void render();
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Optional<HitRecord> getHitRecord(Ray, const Geometry *) const;
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Optional<HitRecord> getHitRecord(Ray, const Geometry *) const;
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Optional<HitRecord> getHitRecord(Ray) const;
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Optional<HitRecord> getHitRecord(Ray) const;
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Vector3f calculateColor(const HitRecord &, int) const;
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Vector3f calculateColor(const HitRecord &) const;
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Light *singleLightSource() const;
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Light *singleLightSource() const;
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Optional<Vector3f> trace(Ray, int, int) const;
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Optional<Vector3f> trace(Ray) const;
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Optional<Vector3f> trace(Ray) const;
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Vector3f trace(HitRecord, int, float) const;
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Vector3f trace(HitRecord, int, float) const;
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};
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};
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@ -12,6 +12,8 @@ float Scene::fov() { return fov_; }
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bool Scene::globalIllum() { return globalIllum_; }
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bool Scene::globalIllum() { return globalIllum_; }
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bool Scene::antiAliasing() { return antialiasing_; }
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int Scene::maxBounce() { return maxBounce_; }
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int Scene::maxBounce() { return maxBounce_; }
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float Scene::probTerminate() { return probTerminate_; }
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float Scene::probTerminate() { return probTerminate_; }
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@ -41,6 +41,7 @@ public:
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int height();
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int height();
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float fov();
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float fov();
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bool globalIllum();
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bool globalIllum();
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bool antiAliasing();
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int maxBounce();
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int maxBounce();
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float probTerminate();
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float probTerminate();
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Vector3f ai() const;
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Vector3f ai() const;
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