antialiasing

This commit is contained in:
Shuo Feng 2024-03-21 17:37:00 -04:00
parent 4032014d61
commit 342c9fdef2
Signed by: sfeng
GPG key ID: 1E83AE6CD1C037B1
4 changed files with 31 additions and 21 deletions

View file

@ -91,39 +91,37 @@ void RayTracer::render() {
for (int x = 0; x < width; ++x) {
Vector3f color = Scene::current->backgroundColor();
if (Scene::current->globalIllum()) {
bool globalIllum = Scene::current->globalIllum();
if (globalIllum || Scene::current->antiAliasing()) {
int success = 0;
Vector3f accumulate = Vector3f::Zero();
for (int j = 0; j < gridHeight; ++j)
for (int i = 0; i < gridWidth; ++i) {
if (x != width / 2 || y != height / 2 || i || j)
; // goto DEBUG_COLOR;
Ray ray = getRay(x, y, i, j);
for (int rayNum = 0; rayNum < raysPerPixel; ++rayNum) {
utils::Optional<Vector3f> result = trace(ray);
Optional<Vector3f> result =
globalIllum ? trace(ray) : trace(ray, x, y);
if (result.hasValue()) {
accumulate += result.value();
success++;
}
}
// std::cout << accumulate.transpose() << " (" << success <<
// std::endl;
}
if (success)
if (success) {
if (globalIllum)
color = gammaCorrection(accumulate / success, 1.0f / 2.1f);
else
color = accumulate / success;
}
} else {
Ray ray = getRay(x, y);
Optional<HitRecord> hitRecord = getHitRecord(ray);
if (hitRecord.hasValue()) {
HitRecord hit = hitRecord.value();
color = calculateColor(hit, y * width + x);
Optional<Vector3f> result = trace(ray, x, y);
if (result.hasValue())
color = result.value();
}
}
DEBUG_COLOR:
writeColor(y * width + x, clamp(color));
}
}
@ -133,7 +131,7 @@ void RayTracer::render() {
/**
* Calculate color using phong model
*/
Vector3f RayTracer::calculateColor(const HitRecord &hit, int i) const {
Vector3f RayTracer::calculateColor(const HitRecord &hit) const {
Vector3f result(0, 0, 0);
for (auto light : lights)
result += light->isUse() ? light->illumination(hit, geometries)
@ -268,17 +266,25 @@ RETRY_TRACING:
std::max(0.0f, hit.normal().dot(direction));
}
utils::Optional<Vector3f> RayTracer::trace(Ray r) const {
Optional<Vector3f> RayTracer::trace(Ray r, int x, int y) const {
Optional<HitRecord> hitRecord = getHitRecord(r);
if (hitRecord.hasValue())
return Optional<Vector3f>(calculateColor(hitRecord.value()));
return Optional<Vector3f>::nullopt;
}
Optional<Vector3f> RayTracer::trace(Ray r) const {
Optional<HitRecord> hitRecord = getHitRecord(r);
if (hitRecord.hasValue()) {
Vector3f color = trace(hitRecord.value(), Scene::current->maxBounce(),
Scene::current->probTerminate());
if (color != Vector3f::Zero())
return utils::Optional<Vector3f>(color);
return Optional<Vector3f>(color);
}
return utils::Optional<Vector3f>::nullopt;
return Optional<Vector3f>::nullopt;
}
namespace camera {

View file

@ -28,8 +28,9 @@ private:
void render();
Optional<HitRecord> getHitRecord(Ray, const Geometry *) const;
Optional<HitRecord> getHitRecord(Ray) const;
Vector3f calculateColor(const HitRecord &, int) const;
Vector3f calculateColor(const HitRecord &) const;
Light *singleLightSource() const;
Optional<Vector3f> trace(Ray, int, int) const;
Optional<Vector3f> trace(Ray) const;
Vector3f trace(HitRecord, int, float) const;
};

View file

@ -12,6 +12,8 @@ float Scene::fov() { return fov_; }
bool Scene::globalIllum() { return globalIllum_; }
bool Scene::antiAliasing() { return antialiasing_; }
int Scene::maxBounce() { return maxBounce_; }
float Scene::probTerminate() { return probTerminate_; }

View file

@ -41,6 +41,7 @@ public:
int height();
float fov();
bool globalIllum();
bool antiAliasing();
int maxBounce();
float probTerminate();
Vector3f ai() const;