reformat light

This commit is contained in:
Shuo Feng 2024-03-14 18:47:29 -04:00
parent 9e9d7351bd
commit 368039b57c
Signed by: sfeng
GPG key ID: 1E83AE6CD1C037B1
2 changed files with 11 additions and 12 deletions

View file

@ -12,9 +12,9 @@ void Light::setUseCenter(bool useCenter) { this->useCenter = useCenter; }
void Light::setIsUse(bool isUse) { this->use = isUse; }
Vector3f Light::getDiffuse() const { return diffuse; }
Vector3f Light::id() const { return id_; }
Vector3f Light::getSpecular() const { return specular; }
Vector3f Light::is() const { return is_; }
bool Light::isUse() const { return use; }
@ -32,13 +32,12 @@ Vector3f PointLight::illumination(const HitRecord &hit,
Vector3f ambient_ = geometry->ka() * geometry->ca();
Vector3f diffuse_ = geometry->kd() * geometry->cd().array() *
diffuse.array() *
Vector3f diffuse_ = geometry->kd() * geometry->cd().array() * id_.array() *
std::max(0.0f, hit.normal().dot(rayDirection));
Vector3f halfWay = (hit.viewDirection() + rayDirection).normalized();
Vector3f specular_ =
geometry->ks() * geometry->cs().array() * specular.array() *
geometry->ks() * geometry->cs().array() * is_.array() *
pow(std::max(0.0f, hit.normal().dot(halfWay)), geometry->phong());
return specular_ + ambient_ + diffuse_;