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write background color
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@ -14,6 +14,8 @@ Vector3f Scene::getUpVector() const { return up; }
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Vector3f Scene::getLookAt() const { return lookAt; }
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Vector3f Scene::getBackgroundColor() const { return backgroundColor; }
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void Scene::setRaysPerPixel(const Eigen::VectorXi &raysPerPixel) {
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this->raysPerPixel = raysPerPixel;
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}
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