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#include "Light.h"
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#include "Light.h"
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#include <algorithm>
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#include <algorithm>
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#include <cmath>
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#include <cmath>
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#include <iostream>
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void Light::setTransform(const Matrix4f &transform) {
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void Light::setTransform(const Matrix4f &transform) {
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this->transform = transform;
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this->transform = transform;
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#include "Ray.h"
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#include "Ray.h"
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#include <Eigen/Core>
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#include <Eigen/Core>
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#include <Eigen/src/Core/Matrix.h>
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#include <cmath>
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#include <cmath>
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#include <queue>
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#include <queue>
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