set for global illum

This commit is contained in:
Shuo Feng 2024-03-18 21:09:16 -04:00
parent 0d450261a7
commit f5936b2ada
Signed by: sfeng
GPG key ID: 1E83AE6CD1C037B1
3 changed files with 42 additions and 21 deletions

View file

@ -40,6 +40,18 @@ void RayTracer::calculateColor(const HitRecord &hit, int i) {
Output::current->b(i, result.z()); Output::current->b(i, result.z());
} }
int getGridWidth(Eigen::VectorXi data) {
return data.size() != 2 && data.size() != 3 ? 1 : data.x();
}
int getGridHeight(Eigen::VectorXi data) {
return data.size() == 2 ? data.x() : (data.size() == 3 ? data.y() : 1);
}
int getRayNumber(Eigen::VectorXi data) {
return data.size() == 2 ? data.y() : (data.size() == 3 ? data.z() : 1);
}
void RayTracer::render() { void RayTracer::render() {
int width = Scene::current->width(); int width = Scene::current->width();
int height = Scene::current->height(); int height = Scene::current->height();
@ -59,23 +71,27 @@ void RayTracer::render() {
Output::current = new Output(Scene::current->backgroundColor(), Output::current = new Output(Scene::current->backgroundColor(),
Scene::current->name(), width, height); Scene::current->name(), width, height);
int gridWidth = 1, gridHeight = 1, rpp = 1; Eigen::VectorXi data = Scene::current->raysPerPixel();
Eigen::VectorXi raysPerPixel = Scene::current->raysPerPixel(); int gridWidth = getGridWidth(data);
int gridHeight = getGridHeight(data);
int raysPerPixel = getRayNumber(data);
if (raysPerPixel.size() == 2) { Vector3f gdu = Vector3f::Zero();
gridWidth = gridHeight = raysPerPixel.x(); Vector3f gdv = Vector3f::Zero();
rpp = raysPerPixel.y(); if (gridWidth > 1 || gridHeight > 1) {
} else if (raysPerPixel.size() == 3) { gdu = du / gridWidth;
gridWidth = raysPerPixel.x(); gdv = dv / gridHeight;
gridHeight = raysPerPixel.y();
rpp = raysPerPixel.z();
} }
for (int y = 0; y < height; ++y) { for (int y = 0; y < height; ++y) {
utils::Progress::of((y + 1.0f) / height); utils::Progress::of((y + 1.0f) / height);
for (int x = 0; x < width; ++x) for (int x = 0; x < width; ++x)
for (int j = 0; j < gridHeight; ++j) for (int j = 0; j < gridHeight; ++j)
for (int i = 0; i < gridWidth; ++i) { for (int i = 0; i < gridWidth; ++i) {
if (Scene::current->globalIllum()) {
// TODO: Path tracing for global illumination
} else {
Ray ray = getRay(x, y, cameraPos, pxUpperLeft, du, dv); Ray ray = getRay(x, y, cameraPos, pxUpperLeft, du, dv);
priority_queue<HitRecord> records; priority_queue<HitRecord> records;
for (auto g : geometries) { for (auto g : geometries) {
@ -91,6 +107,7 @@ void RayTracer::render() {
} }
} }
} }
}
std::cout << std::endl; std::cout << std::endl;
} }

View file

@ -10,6 +10,8 @@ int Scene::height() { return height_; }
float Scene::fov() { return fov_; } float Scene::fov() { return fov_; }
bool Scene::globalIllum() { return globalIllum_; }
Eigen::VectorXi Scene::raysPerPixel() const { return raysPerPixel_; } Eigen::VectorXi Scene::raysPerPixel() const { return raysPerPixel_; }
Vector3f Scene::ai() const { return ai_; } Vector3f Scene::ai() const { return ai_; }

View file

@ -32,10 +32,13 @@ private:
bool globalIllum_ = false; bool globalIllum_ = false;
public: public:
static Scene *current;
string name() const; string name() const;
int width(); int width();
int height(); int height();
float fov(); float fov();
bool globalIllum();
Vector3f ai() const; Vector3f ai() const;
Vector3f center() const; Vector3f center() const;
Vector3f up() const; Vector3f up() const;
@ -46,7 +49,6 @@ public:
void setAntialiasing(bool); void setAntialiasing(bool);
void setTwoSideRender(bool); void setTwoSideRender(bool);
void setGlobalIllum(bool); void setGlobalIllum(bool);
static Scene *current;
}; };
#endif // !SCENE_H_ #endif // !SCENE_H_