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merge duplicate code
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1 changed files with 29 additions and 26 deletions
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@ -8,6 +8,7 @@
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#include "Ray.h"
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#include "Ray.h"
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#include <Eigen/Core>
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#include <Eigen/Core>
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#include <Eigen/src/Core/Matrix.h>
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#include <algorithm>
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#include <algorithm>
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#include <cmath>
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#include <cmath>
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#include <iostream>
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#include <iostream>
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@ -27,6 +28,7 @@ Vector3f clamp(const Vector3f &);
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namespace camera {
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namespace camera {
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int width, height, gridWidth, gridHeight, raysPerPixel;
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int width, height, gridWidth, gridHeight, raysPerPixel;
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Vector3f pos, u, v, du, dv, vpUpperLeft, pxUpperLeft, gdu, gdv;
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Vector3f pos, u, v, du, dv, vpUpperLeft, pxUpperLeft, gdu, gdv;
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bool globalIllum, antiAliasing;
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void init();
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void init();
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} // namespace camera
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} // namespace camera
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@ -85,14 +87,17 @@ void RayTracer::render() {
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using namespace camera;
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using namespace camera;
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Output::current = new Output(Scene::current->name(), width, height);
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Output::current = new Output(Scene::current->name(), width, height);
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std::cout << "Global Illumination: " << (globalIllum ? "T" : "F") << std::endl
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<< "Anti-aliasing: " << (antiAliasing ? "T" : "F") << std::endl;
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std::cout << gridHeight << " " << gridWidth << " " << raysPerPixel
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<< std::endl;
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for (int y = 0; y < height; ++y) {
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for (int y = 0; y < height; ++y) {
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utils::Progress::of((y + 1.0f) / height);
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utils::Progress::of((y + 1.0f) / height);
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for (int x = 0; x < width; ++x) {
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for (int x = 0; x < width; ++x) {
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Vector3f color = Scene::current->backgroundColor();
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Vector3f color = Scene::current->backgroundColor();
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bool globalIllum = Scene::current->globalIllum();
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if (globalIllum || Scene::current->antiAliasing()) {
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int success = 0;
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int success = 0;
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Vector3f accumulate = Vector3f::Zero();
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Vector3f accumulate = Vector3f::Zero();
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for (int j = 0; j < gridHeight; ++j)
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for (int j = 0; j < gridHeight; ++j)
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@ -114,13 +119,6 @@ void RayTracer::render() {
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else
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else
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color = accumulate / success;
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color = accumulate / success;
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}
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}
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} else {
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Ray ray = getRay(x, y);
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Optional<Vector3f> result = trace(ray, x, y);
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if (result.hasValue())
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color = result.value();
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}
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writeColor(y * width + x, clamp(color));
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writeColor(y * width + x, clamp(color));
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}
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}
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@ -320,7 +318,12 @@ void init() {
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vpUpperLeft = pos + lookAt - u / 2.0 - v / 2.0;
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vpUpperLeft = pos + lookAt - u / 2.0 - v / 2.0;
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pxUpperLeft = vpUpperLeft + (du + dv) / 2.0;
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pxUpperLeft = vpUpperLeft + (du + dv) / 2.0;
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VectorXi data = Scene::current->raysPerPixel();
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globalIllum = Scene::current->globalIllum();
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antiAliasing = Scene::current->antiAliasing();
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VectorXi data = !(globalIllum || antiAliasing)
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? VectorXi(1)
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: Scene::current->raysPerPixel();
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gridWidth = getGridWidth(data);
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gridWidth = getGridWidth(data);
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gridHeight = getGridHeight(data);
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gridHeight = getGridHeight(data);
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raysPerPixel = getRayNumber(data);
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raysPerPixel = getRayNumber(data);
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