mirror of
https://github.com/vonhyou/ray-tracer-comp371.git
synced 2025-06-08 07:22:01 +00:00
merge duplicate code
This commit is contained in:
parent
342c9fdef2
commit
f7e2ad664b
1 changed files with 29 additions and 26 deletions
|
@ -8,6 +8,7 @@
|
|||
#include "Ray.h"
|
||||
|
||||
#include <Eigen/Core>
|
||||
#include <Eigen/src/Core/Matrix.h>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
|
@ -27,6 +28,7 @@ Vector3f clamp(const Vector3f &);
|
|||
namespace camera {
|
||||
int width, height, gridWidth, gridHeight, raysPerPixel;
|
||||
Vector3f pos, u, v, du, dv, vpUpperLeft, pxUpperLeft, gdu, gdv;
|
||||
bool globalIllum, antiAliasing;
|
||||
|
||||
void init();
|
||||
} // namespace camera
|
||||
|
@ -85,14 +87,17 @@ void RayTracer::render() {
|
|||
using namespace camera;
|
||||
Output::current = new Output(Scene::current->name(), width, height);
|
||||
|
||||
std::cout << "Global Illumination: " << (globalIllum ? "T" : "F") << std::endl
|
||||
<< "Anti-aliasing: " << (antiAliasing ? "T" : "F") << std::endl;
|
||||
|
||||
std::cout << gridHeight << " " << gridWidth << " " << raysPerPixel
|
||||
<< std::endl;
|
||||
for (int y = 0; y < height; ++y) {
|
||||
utils::Progress::of((y + 1.0f) / height);
|
||||
|
||||
for (int x = 0; x < width; ++x) {
|
||||
Vector3f color = Scene::current->backgroundColor();
|
||||
|
||||
bool globalIllum = Scene::current->globalIllum();
|
||||
if (globalIllum || Scene::current->antiAliasing()) {
|
||||
int success = 0;
|
||||
Vector3f accumulate = Vector3f::Zero();
|
||||
for (int j = 0; j < gridHeight; ++j)
|
||||
|
@ -114,13 +119,6 @@ void RayTracer::render() {
|
|||
else
|
||||
color = accumulate / success;
|
||||
}
|
||||
} else {
|
||||
Ray ray = getRay(x, y);
|
||||
|
||||
Optional<Vector3f> result = trace(ray, x, y);
|
||||
if (result.hasValue())
|
||||
color = result.value();
|
||||
}
|
||||
|
||||
writeColor(y * width + x, clamp(color));
|
||||
}
|
||||
|
@ -320,7 +318,12 @@ void init() {
|
|||
vpUpperLeft = pos + lookAt - u / 2.0 - v / 2.0;
|
||||
pxUpperLeft = vpUpperLeft + (du + dv) / 2.0;
|
||||
|
||||
VectorXi data = Scene::current->raysPerPixel();
|
||||
globalIllum = Scene::current->globalIllum();
|
||||
antiAliasing = Scene::current->antiAliasing();
|
||||
|
||||
VectorXi data = !(globalIllum || antiAliasing)
|
||||
? VectorXi(1)
|
||||
: Scene::current->raysPerPixel();
|
||||
gridWidth = getGridWidth(data);
|
||||
gridHeight = getGridHeight(data);
|
||||
raysPerPixel = getRayNumber(data);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue