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a63aedc323
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finish global illumination
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2024-03-20 23:37:20 -04:00 |
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08cbf7733f
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reformat geometry
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2024-03-14 18:36:40 -04:00 |
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13fc1a9576
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fix cornellbox
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2024-03-14 17:43:59 -04:00 |
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27bdd95fa6
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calculate ambient, diffuse and specular
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2024-02-29 01:16:49 -05:00 |
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bb8819013c
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work on direct illumination
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2024-02-29 00:15:00 -05:00 |
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184812c533
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calculate nearest hit
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2024-02-28 00:58:29 -05:00 |
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a8a00d386e
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bugfix: color shadow
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2024-02-27 23:36:12 -05:00 |
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295bdc0c89
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use p1 to p4 instead of a matrix
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2024-02-20 22:32:55 -05:00 |
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29c5fe91d9
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impl ray casted render
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2024-02-19 01:47:35 -05:00 |
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5524343a6e
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add implementations for geometry methods
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2024-02-13 19:31:06 -05:00 |
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2568be1eb8
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finish geometry class
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2024-02-13 19:21:29 -05:00 |
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f1e412f1d1
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add geometry class
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2024-02-12 17:34:32 -05:00 |
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