Geometry.cc
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calculate ambient, diffuse and specular
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2024-02-29 01:16:49 -05:00 |
Geometry.h
|
calculate ambient, diffuse and specular
|
2024-02-29 01:16:49 -05:00 |
HitRecord.cc
|
calculate ambient, diffuse and specular
|
2024-02-29 01:16:49 -05:00 |
HitRecord.h
|
calculate ambient, diffuse and specular
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2024-02-29 01:16:49 -05:00 |
Light.cc
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make area light
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2024-03-03 21:52:38 -05:00 |
Light.h
|
make area light
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2024-03-03 21:52:38 -05:00 |
Optional.h
|
calculate nearest hit
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2024-02-28 00:58:29 -05:00 |
Output.cc
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bugfix: color shadow
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2024-02-27 23:36:12 -05:00 |
Output.h
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bugfix: color shadow
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2024-02-27 23:36:12 -05:00 |
Parser.cc
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use p1 to p4 instead of a matrix
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2024-02-20 22:37:38 -05:00 |
Parser.h
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add light parser
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2024-02-18 20:52:59 -05:00 |
Ray.cc
|
impl getters
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2024-02-18 23:52:03 -05:00 |
Ray.h
|
design ray class
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2024-02-18 23:50:10 -05:00 |
RayTracer.cc
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work on direct illumination
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2024-02-29 00:15:00 -05:00 |
RayTracer.h
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work on direct illumination
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2024-02-29 00:15:00 -05:00 |
Scene.cc
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write background color
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2024-02-22 19:49:26 -05:00 |
Scene.h
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write background color
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2024-02-22 19:49:26 -05:00 |