ray-tracer-comp371/src/Scene.h
2024-02-19 01:47:35 -05:00

48 lines
1.1 KiB
C++

#ifndef SCENE_H_
#define SCENE_H_
#include <Eigen/Core>
#include <string>
using Eigen::Vector3f;
using std::string;
class Scene {
public:
Scene(string name, int width, int height, float fov, const Vector3f &center,
const Vector3f &up, const Vector3f &lookAt, const Vector3f &ai,
const Vector3f &bgc)
: name(name), width(width), height(height), fov(fov), center(center),
up(up), lookAt(lookAt), ai(ai), backgroundColor(bgc) {}
private:
string name;
int width;
int height;
float fov;
Vector3f center;
Vector3f up;
Vector3f lookAt;
Vector3f ai; // ambient intensity
Vector3f backgroundColor;
Eigen::VectorXi raysPerPixel;
bool antialiasing = false;
bool twoSideRender = false;
bool globalIllum = false;
public:
string getName() const;
int getWidth();
int getHeight();
float getFov();
Vector3f getCenter() const;
Vector3f getUpVector() const;
Vector3f getLookAt() const;
void setRaysPerPixel(const Eigen::VectorXi &);
void setAntialiasing(bool);
void setTwoSideRender(bool);
void setGlobalIllum(bool);
};
#endif // !SCENE_H_