rewrite Scene class

This commit is contained in:
Shuo Feng 2024-02-13 20:20:56 -05:00
parent 9fcdfd2773
commit 630967a07f
Signed by: sfeng
GPG key ID: 1E83AE6CD1C037B1
2 changed files with 37 additions and 20 deletions

View file

@ -1,18 +1,17 @@
#include "Scene.h" #include "Scene.h"
Scene::Scene(const nlohmann::json &output) { void Scene::setRaysPerPixel(const Eigen::VectorXi &raysPerPixel) {
for (auto i = output.begin(); i != output.end(); ++i) { this->raysPerPixel = raysPerPixel;
if (i->contains("filename")) {
this->name = (*i)["filename"].get<string>();
}
if (i->contains("size")) {
this->width = (*i)["size"].at(0).get<int>();
this->height = (*i)["size"].at(1).get<int>();
}
}
} }
string Scene::getName() { return this->name; } void Scene::setAntialiasing(bool antialiasing) {
int Scene::getWidth() { return this->width; } this->antialiasing = antialiasing;
int Scene::getHeight() { return this->height; } }
void Scene::setTwoSideRender(bool twoSideRender) {
this->twoSideRender = twoSideRender;
}
void Scene::setGlobalIllum(bool globalIllum) {
this->globalIllum = globalIllum;
}

View file

@ -1,23 +1,41 @@
#ifndef SCENE_H_ #ifndef SCENE_H_
#define SCENE_H_ #define SCENE_H_
#include "../external/json.hpp" #include <Eigen/Core>
#include <string> #include <string>
using Eigen::Vector3f;
using std::string; using std::string;
class Scene { class Scene {
public: public:
Scene(const nlohmann::json &); Scene(string name, int width, int height, float fov, const Vector3f &center,
string getName(); const Vector3f &up, const Vector3f &lookAt, const Vector3f &ai,
int getWidth(); const Vector3f &bgc)
int getHeight(); : name(name), width(width), height(height), fov(fov), center(center),
up(up), lookAt(lookAt), ai(ai), backgroundColor(bgc) {}
private: private:
string name; string name;
int width; int width;
int height; int height;
float fov;
Vector3f center;
Vector3f up;
Vector3f lookAt;
Vector3f ai; // ambient intensity
Vector3f backgroundColor;
Eigen::VectorXi raysPerPixel;
bool antialiasing = false;
bool twoSideRender = false;
bool globalIllum = false;
public:
void setRaysPerPixel(const Eigen::VectorXi &);
void setAntialiasing(bool);
void setTwoSideRender(bool);
void setGlobalIllum(bool);
}; };
#endif // !SCENE_H_ #endif // !SCENE_H_