finishcamera namespace

This commit is contained in:
Shuo Feng 2024-03-19 21:16:35 -04:00
parent 6863be4658
commit f87f488877
Signed by: sfeng
GPG key ID: 1E83AE6CD1C037B1

View file

@ -14,9 +14,6 @@ using Eigen::VectorXi;
using std::priority_queue; using std::priority_queue;
// help function declarations // help function declarations
int getGridWidth(VectorXi);
int getGridHeight(VectorXi);
int getRayNumber(VectorXi);
Ray getRay(int, int); Ray getRay(int, int);
Ray getRay(int, int, int, int); Ray getRay(int, int, int, int);
void writeColor(int, const Vector3f &); void writeColor(int, const Vector3f &);
@ -29,12 +26,19 @@ Vector3f pos, u, v, du, dv, vpUpperLeft, pxUpperLeft, gdu, gdv;
void init(); void init();
} // namespace camera } // namespace camera
/**
* Student solution starts here
*/
void RayTracer::run() { void RayTracer::run() {
parse(); parse();
for (auto scene : scenes) { for (auto scene : scenes) {
if (Scene::current != nullptr)
delete Scene::current;
Scene::current = scene; Scene::current = scene;
render(); render();
Output::current->write(); Output::current->write();
} }
} }
@ -53,19 +57,18 @@ void RayTracer::parse() {
void RayTracer::render() { void RayTracer::render() {
camera::init(); camera::init();
Output::current = using namespace camera;
new Output(Scene::current->name(), camera::width, camera::height); Output::current = new Output(Scene::current->name(), width, height);
for (int y = 0; y < camera::height; ++y) { for (int y = 0; y < height; ++y) {
// print progress bar utils::Progress::of((y + 1.0f) / height);
utils::Progress::of((y + 1.0f) / camera::height);
for (int x = 0; x < camera::width; ++x) { for (int x = 0; x < width; ++x) {
Vector3f color = Scene::current->backgroundColor(); Vector3f color = Scene::current->backgroundColor();
if (Scene::current->globalIllum()) { if (Scene::current->globalIllum()) {
for (int j = 0; j < camera::gridHeight; ++j) for (int j = 0; j < gridHeight; ++j)
for (int i = 0; i < camera::gridWidth; ++i) { for (int i = 0; i < gridWidth; ++i) {
Ray ray = getRay(x, y, i, j); Ray ray = getRay(x, y, i, j);
color = trace(); color = trace();
} }
@ -81,10 +84,10 @@ void RayTracer::render() {
if (!records.empty()) { if (!records.empty()) {
HitRecord hit = records.top(); HitRecord hit = records.top();
hit.calcNormal(); hit.calcNormal();
color = calculateColor(hit, y * camera::width + x); color = calculateColor(hit, y * width + x);
} }
} }
writeColor(y * camera::width + x, color); writeColor(y * width + x, color);
} }
} }
std::cout << std::endl; std::cout << std::endl;
@ -100,18 +103,6 @@ Vector3f RayTracer::calculateColor(const HitRecord &hit, int i) const {
} }
// helper functions // helper functions
int getGridWidth(VectorXi data) {
return data.size() != 2 && data.size() != 3 ? 1 : data.x();
}
int getGridHeight(VectorXi data) {
return data.size() == 2 ? data.x() : (data.size() == 3 ? data.y() : 1);
}
int getRayNumber(VectorXi data) {
return data.size() == 2 ? data.y() : (data.size() == 3 ? data.z() : 1);
}
Ray getRay(int x, int y) { Ray getRay(int x, int y) {
using namespace camera; using namespace camera;
return Ray(pos, pxUpperLeft + x * du + y * dv - pos); return Ray(pos, pxUpperLeft + x * du + y * dv - pos);
@ -131,6 +122,18 @@ void writeColor(int i, const Vector3f &color) {
Vector3f trace() { return Vector3f::Zero(); } Vector3f trace() { return Vector3f::Zero(); }
namespace camera { namespace camera {
int getGridWidth(VectorXi data) {
return data.size() != 2 && data.size() != 3 ? 1 : data.x();
}
int getGridHeight(VectorXi data) {
return data.size() == 2 ? data.x() : (data.size() == 3 ? data.y() : 1);
}
int getRayNumber(VectorXi data) {
return data.size() == 2 ? data.y() : (data.size() == 3 ? data.z() : 1);
}
void init() { void init() {
width = Scene::current->width(); width = Scene::current->width();
height = Scene::current->height(); height = Scene::current->height();